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retucio c1a03f3ddb v6.4 2026-09-06 11:55:58 +02:00
retucio 44494830be v6.3 2026-09-04 12:58:41 +02:00
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<p align="center">
<a href="README.md"><img src="https://img.shields.io/badge/lang-Español-yellow.svg" alt="español"></a>
<a href="README.en.md"><img src="https://img.shields.io/badge/lang-English-blue.svg" alt="english"></a>
</p>
# jenny's mod 2 (100% real)
> Minecraft Fabric 26.2 mod that adds some "QOL" features, mostly related to the camera.
## installation
### for normal people:
1. go to [releases](https://codeberg.org/retucio/sputnik/releases)
2. choose the most recent version
3. download the .jar file
4. move it to your mods dir (prolly `%appdata%/.minecraft/mods`)
make sure to have a Minecraft and Fabric version compatible with the mod (MC `26.2`; Fabric `0.19.3`)
issues could arise when using it with other mods, especially other clients, since they could conflict
### for nerds
1. clone the repo (`git clone https://codeberg.org/retucio/sputnik`)
2. enter the repo dir (`cd sputnik`)
3. `gradlew build` for Windows (ew) or `chmod +x gradlew` + `./gradlew build` for Unix-likes (Linux & Mac)
4. the built .jar will be found in `/build/libs/sputnik-X.X.jar`
## usage
`rshift` by default to open the GUI
`insert` by default to open the HUD editor
`$` as prefix for commands (autocompleted)
some modules have keys assigned by default, assign them `ESC` to unbind them.
## ui
- left click to toggle modules
- right click to open its settings
- left click + drag to move a panel
- right click on a panel's header to expand/contract it, or to close it
- left click over settings to change them
- shift + right click on a setting to reset it to its default value
- place the mouse cursor over a module/setting to read its description
## screenshots
<img src="screenshots/automine.png" alt="auto mine">
<img src="screenshots/blockesp.png" alt="block ESP + light overlay">
<img src="screenshots/camtweaks.png" alt="perspective plus">
<img src="screenshots/chatplus.png" alt="chatplus + nametags + screenshots plus">
<img src="screenshots/clickgui.png" alt="click GUI">
<img src="screenshots/freecam.png" alt="freecam + tracers">
<img src="screenshots/hudeditor.png" alt="HUD editor">
<img src="screenshots/itemphysics.png" alt="item physics">
<img src="screenshots/lsd.png" alt="lsd module">
<img src="screenshots/macros.png" alt="macros tab">
<img src="screenshots/trajectories.png" alt="projectile trajectories">
## contribution
yes please (PRs are welcome)
## license
[CC0 license](LICENSE)
## disclaimer
i don't give a single fuck what happens to you when using this mod on servers where its features are bannable and such.
## deps
- [fabric api](https://modrinth.com/mod/fabric-api/)
## notes
this mod IS BUGGY. VERY BUGGY, i know. i started this project when i was 14 and the codebase is such a mess i refuse to fix it. i might rewrite it in a future, though.
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<p align="center">
<a href="README.md"><img src="https://img.shields.io/badge/lang-Español-yellow.svg" alt="español"></a>
<a href="README.en.md"><img src="https://img.shields.io/badge/lang-English-blue.svg" alt="english"></a>
</p>
# jenny's mod 2 100% real # jenny's mod 2 100% real
mod para Minecraft Fabric 26.2 que añade algunas cosas QOL, mayormente relacionadas a la cámara. > mod para Minecraft Fabric 26.2 que añade algunas cosas "QOL", mayormente relacionadas a la cámara.
## instalación ## instalación
@@ -14,10 +19,10 @@ asegúrate de tener una version de Minecraft y Fabric compatibles con el mod (MC
es posible que haya problemas al usarlo junto a otros mods, especialmente junto a otros clientes, pues pueden conflictar entre ellos. es posible que haya problemas al usarlo junto a otros mods, especialmente junto a otros clientes, pues pueden conflictar entre ellos.
### para frikis de 200 de iq ### para frikis de 200 de iq
1. clona el respositorio (`git clone https://github.com/retuci0/sputnik`) 1. clona el respositorio (`git clone https://codeberg.org/retucio/sputnik`)
2. entra al directorio del repositorio (`cd sputnik`) 2. entra al directorio del repositorio (`cd sputnik`)
3. `gradlew build` para Windows o `chmod +x gradlew` + `./gradlew build` para Linux (Mac es Linux) 3. `gradlew build` para Windows (ew) o `chmod +x gradlew` + `./gradlew build` para Unix-likes (Linux & Mac)
4. el resultado estará en `/build/libs/sputnik-X.X.jar` (el que no lleva "sources" en el nombre) 4. el resultado estará en `/build/libs/sputnik-X.X.jar`
## uso ## uso
@@ -33,28 +38,25 @@ algunos módulos tienen teclas asignadas por defecto, asígnales `ESC` para desa
- clic izquierdo para activar / desactivar módulos - clic izquierdo para activar / desactivar módulos
- clic derecho para abrir sus ajustes - clic derecho para abrir sus ajustes
- clic izquierdo + arrastrar para mover marcos - clic izquierdo + arrastrar para mover paneles
- clic derecho en la cabeza del marco para expandirlo / contraerlo o para cerrarlo - clic derecho en la cabeza del marco para expandirlo / contraerlo o para cerrarlo
- clic izquierdo sobre ajustes para modificarlos - clic izquierdo sobre ajustes para modificarlos
- shift + clic derecho sobre ajustes para restablecerlos - shift + clic derecho sobre ajustes para restablecerlos
- posiciona el puntero del ratón sobre un módulo o ajuste para leer su descripción - posiciona el puntero del ratón sobre un módulo o ajuste para leer su descripción
### protips
- shift mientras pasas el puntero por encima de un ajuste de modos para ver los modos disponibles
- clic derecho para ciclar hacia atrás en ajustes de modo
- usa la rueda del ratón para mover la interfaz verticalmente
- shift + rueda del ratón para mover todos los marcos a un rango visible en la pantalla
## capturas ## capturas
<img src="screenshots/ui.png" alt="interfaz"> <img src="screenshots/automine.png" alt="auto minado">
<img src="screenshots/nametags.png" alt="nametags mostrando daño de un tridente"> <img src="screenshots/blockesp.png" alt="resaltado de bloques + superposición de luz">
<img src="screenshots/chatplus.png" alt="chatplus y capturas en uso"> <img src="screenshots/camtweaks.png" alt="perspectiva plus">
<img src="screenshots/crits.png" alt="críticos"> <img src="screenshots/chatplus.png" alt="chatplus + nametags + capturas">
<img src="screenshots/fullbright.png" alt="fullbright en modo gamma cambiando el color de los shaders"> <img src="screenshots/clickgui.png" alt="interfaz">
<img src="screenshots/hud.png" alt="HUD"> <img src="screenshots/freecam.png" alt="cámara libre + trazos">
<img src="screenshots/hudeditor.png" alt="editor de HUD"> <img src="screenshots/hudeditor.png" alt="editor de HUD">
<img src="screenshots/colorpicker.png" alt="selector de colores"> <img src="screenshots/itemphysics.png" alt="físicas de items">
<img src="screenshots/lsd.png" alt="LSD">
<img src="screenshots/macros.png" alt="macros">
<img src="screenshots/trajectories.png" alt="trayectorias">
## contribuciones ## contribuciones
@@ -62,26 +64,16 @@ sí por favor
## licencia ## licencia
no sé, haz lo que quieras con esto, es puta basura xd [licencia CC0](LICENSE)
aunque estaría guay que acreditases
pero bueno
## descargo de responsabilidad ## descargo de responsabilidad
me importa una puta mierda lo que pase al usar este mod en servers donde es baneable y así. me importa una puta mierda lo que pase al usar este mod en servers donde es baneable y así.
## mods recomendados ## dependencias
> mods que recomiendo usar junto a este: - [fabric api](https://modrinth.com/mod/fabric-api/)
- [fabric api (necesario)](https://modrinth.com/mod/fabric-api/): necesario para el mod ## notas
- [sodium](https://modrinth.com/mod/sodium): mejora el rendimiento general del juego
- [viafabricplus](https://modrinth.com/mod/viafabricplus): te permite conectarte a servidores que tengan una versión distinta a la de tu cliente este mod tiene MUCHOS bugs. empecé este proyecto cuando tenía 14 años y no sabía una mierda de programar. el código es un puto desastre y me niego a arreglarlo. puede que en un futuro reescriba el mod o algo. no sé.
- [xaero's world map](https://modrinth.com/mod/xaeros-world-map/) y [xaero's minimap](https://modrinth.com/mod/xaeros-minimap/): mapa chulo
- [mod menu](https://modrinth.com/mod/modmenu): lista de los mods instalados, y sus ajustes
- [iris](https://modrinth.com/mod/iris): shaders
- [lambdynamiclights](https://modrinth.com/mod/lambdynamiclights): iluminación dinámica
- [appleskin](https://modrinth.com/mod/appleskin/): información relacionada con la comida
- [baritone (desactualizado)](https://github.com/cabaletta/baritone): google maps para juego de cubos
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# v6.2 # v6.4
## novedades ## novedades
- README en inglés
- capturas actualizadas (las de los README)
### adiciones ### adiciones
#### elementos del HUD nuevos: #### módulos nuevos:
- arraylist: lista de los módulos activados
### arreglos / mejoras ### arreglos / mejoras
- ahora puedes hacer puentes de varios bloques de ancho con `andamios` - ahora la detección de clics sobre cabezales de grupos de ajustes funciona correctamente
- unidades distintas para el elemento del HUD `velocidad`
## problemas reconocidos ## problemas reconocidos
- `reponer` no funciona
- `copiar` tras sacar una captura con `capturas` no funciona correctamente
- lo de siempre. - lo de siempre.
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@@ -10,6 +10,6 @@ discord_rpc_version=1.0.3
neutrino_version=1.1.0 neutrino_version=1.1.0
jdk_version=25 jdk_version=25
mod_version=6.2 mod_version=6.4
maven_group=me.retucio maven_group=me.retucio
archives_base_name=sputnik archives_base_name=sputnik
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#Sat Aug 29 22:10:52 CEST 2026
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-9.7.0-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-9.7.1-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
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@@ -8,8 +8,10 @@ import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.Entity;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique; import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.gen.Accessor;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@@ -0,0 +1,33 @@
package me.retucio.sputnik.mixin.mixins.misc;
import me.retucio.sputnik.util.Lists;
import net.minecraft.core.Holder;
import net.minecraft.core.component.DataComponentMap;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.world.item.Item;
import org.jspecify.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Holder.Reference.class)
public abstract class ReferenceMixin<T> {
@Shadow
private @Nullable DataComponentMap components;
@Shadow
private @Nullable T value;
@Inject(method = "bindComponents", at = @At("TAIL"))
private void onBindComponents(DataComponentMap components, CallbackInfo ci) {
if (this.components == null || !this.components.has(DataComponents.FOOD)) return;
if (!(this.value instanceof Item item)) return;
Lists.foodList.add(item);
Lists.foodNames.put(item, BuiltInRegistries.ITEM.getKey(item).toLanguageKey());
}
}
@@ -8,7 +8,6 @@ import me.retucio.sputnik.module.modules.camera.Freecam;
import me.retucio.sputnik.module.modules.render.Nametags; import me.retucio.sputnik.module.modules.render.Nametags;
import net.minecraft.client.renderer.entity.LivingEntityRenderer; import net.minecraft.client.renderer.entity.LivingEntityRenderer;
import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.entity.EntityTypes;
import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.Player;
@@ -16,6 +15,7 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique; import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@@ -49,19 +49,27 @@ public abstract class LivingEntityRendererMixin<T extends LivingEntity> {
} }
@ModifyReturnValue(method = "shouldShowName(Lnet/minecraft/world/entity/LivingEntity;D)Z", at = @At("RETURN")) @ModifyReturnValue(method = "shouldShowName(Lnet/minecraft/world/entity/LivingEntity;D)Z", at = @At("RETURN"))
private boolean shouldRenderPlayerNametag(boolean original, @Local(argsOnly = true) T livingEntity) { private boolean shouldRenderPlayerNametag(boolean original, @Local(argsOnly = true, name = "entity") T entity) {
if (nametags.isEnabled() && livingEntity instanceof Player) if (nametags.isEnabled() && entity instanceof Player)
return nametags.entities.isEnabled(EntityTypes.PLAYER) && original; return nametags.entities.isEnabled(EntityTypes.PLAYER) && original;
return original; return original;
} }
@Inject(method = "shouldShowName(Lnet/minecraft/world/entity/LivingEntity;D)Z", at = @At("RETURN"), cancellable = true) @Inject(method = "shouldShowName(Lnet/minecraft/world/entity/LivingEntity;D)Z", at = @At("RETURN"), cancellable = true)
private void renderSelfNametag(T livingEntity, double d, CallbackInfoReturnable<Boolean> cir) { private void renderSelfNametag(T entity, double distanceToCameraSq, CallbackInfoReturnable<Boolean> cir) {
if (livingEntity instanceof Player player) { if (entity instanceof Player player) {
if (player == mc.player && nametags.showSelf.getValue()) { if (player == mc.player && nametags.showSelf.getValue()) {
cir.setReturnValue(true); cir.setReturnValue(true);
cir.cancel(); cir.cancel();
} }
} }
} }
@ModifyArg(method = "extractNameTags(Lnet/minecraft/world/entity/LivingEntity;Lnet/minecraft/client/renderer/entity/state/LivingEntityRenderState;F)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/entity/EntityRenderer;extractNameTags(Lnet/minecraft/world/entity/Entity;Lnet/minecraft/client/renderer/entity/state/EntityRenderState;FDD)V"), index = 3)
private double modifyNametagRenderDistance(double original) {
if (nametags.isEnabled()) {
return nametags.distance.getValue();
}
return original;
}
} }
@@ -185,8 +185,6 @@ public class Module {
// getters y setters // getters y setters
// OJO: nombre interno. es la clave de la config. (moduleStates, getSettingKey, settingsPanels)
// y no se traduce nunca. para mostrarlo al usuario usar getDisplayName()
public String getName() { public String getName() {
return name; return name;
} }
@@ -182,10 +182,12 @@ public class ModuleManager {
add(new Nametags()); add(new Nametags());
add(new NoRender()); add(new NoRender());
add(new Particles()); add(new Particles());
add(new Stylish());
add(new Tracers()); add(new Tracers());
} }
private void addWorld() { private void addWorld() {
add(new AutoMine());
add(new AutoSign()); add(new AutoSign());
add(new AutoTool()); add(new AutoTool());
add(new BlockInfo()); add(new BlockInfo());
@@ -358,8 +358,9 @@ public class Freecam extends Module {
if (mc.player == null) return; // el jugador probablemente nunca sea nulo bajo estas circunstancias pero quién sabe if (mc.player == null) return; // el jugador probablemente nunca sea nulo bajo estas circunstancias pero quién sabe
if (event.getPacket() instanceof ClientboundPlayerCombatKillPacket packet) { if (event.getPacket() instanceof ClientboundPlayerCombatKillPacket packet) {
if (mc.player.getId() == packet.playerId()) if (mc.player.getId() == packet.playerId()) {
toggle(); toggle();
}
} else if (event.getPacket() instanceof ClientboundSetHealthPacket packet) { } else if (event.getPacket() instanceof ClientboundSetHealthPacket packet) {
if (mc.player.getHealth() - packet.getHealth() > 0 && toggleOnDamage.getValue()) { if (mc.player.getHealth() - packet.getHealth() > 0 && toggleOnDamage.getValue()) {
ChatUtil.info(Component.translatable("sputnik.module.freecam.damagedisable")); ChatUtil.info(Component.translatable("sputnik.module.freecam.damagedisable"));
@@ -34,8 +34,10 @@ public class ScreenshotPlus extends Module {
private final SettingGroup sgButtons = addSg(new SettingGroup("botones", true)); private final SettingGroup sgButtons = addSg(new SettingGroup("botones", true));
public final EnumSetting<ScreenshotActions> defaultAction = sgGeneral.add(new EnumSetting<>("por defecto", "qué acción tomar por defecto", public final EnumSetting<ScreenshotActions> defaultAction = sgGeneral.add(new EnumSetting<>(
ScreenshotActions.class, ScreenshotActions.NONE)); "por defecto", "qué acción tomar por defecto",
ScreenshotActions.class, ScreenshotActions.NONE)
);
private final BooleanSetting saveButton = sgButtons.add(new BooleanSetting("botón de guardar", "mostrar botón para guardar la captura localmente", true)); private final BooleanSetting saveButton = sgButtons.add(new BooleanSetting("botón de guardar", "mostrar botón para guardar la captura localmente", true));
private final BooleanSetting copyButton = sgButtons.add(new BooleanSetting("botón de copiar", "mostrar botón para copiar la captura al portapapeles", true)); private final BooleanSetting copyButton = sgButtons.add(new BooleanSetting("botón de copiar", "mostrar botón para copiar la captura al portapapeles", true));
@@ -13,12 +13,12 @@ import org.jspecify.annotations.NonNull;
public class PacketCanceller extends Module { public class PacketCanceller extends Module {
private final ListSetting<PacketType<? extends @NonNull Packet<?>>> c2s = sgGeneral.add(new ListSetting( private final ListSetting<PacketType<? extends @NonNull Packet<?>>> c2s = sgGeneral.add(new ListSetting<>(
"C2S", "paquetes a cancelar, dirección servidor", "C2S", "paquetes a cancelar, dirección servidor",
Lists.c2sPacketList, Lists.allFalse(Lists.c2sPacketList), Lists.c2sPacketNames Lists.c2sPacketList, Lists.allFalse(Lists.c2sPacketList), Lists.c2sPacketNames
)); ));
private final ListSetting<PacketType<? extends @NonNull Packet<?>>> s2c = sgGeneral.add(new ListSetting( private final ListSetting<PacketType<? extends @NonNull Packet<?>>> s2c = sgGeneral.add(new ListSetting<>(
"S2C", "paquetes a cancelar, dirección cliente", "S2C", "paquetes a cancelar, dirección cliente",
Lists.s2cPacketList, Lists.allFalse(Lists.s2cPacketList), Lists.s2cPacketNames Lists.s2cPacketList, Lists.allFalse(Lists.s2cPacketList), Lists.s2cPacketNames
)); ));
@@ -54,8 +54,6 @@ public class PacketMine extends Module {
ClickAction.ADD_PRIORITY ClickAction.ADD_PRIORITY
)); ));
// el espacio del final es a propósito: compartía clave de config. con retryTime ("delay"),
// así que se pisaban el valor. se muestra igual porque getName() hace strip()
private final NumberSetting selectionDelay = sgGeneral.add(new NumberSetting( private final NumberSetting selectionDelay = sgGeneral.add(new NumberSetting(
"delay ", "delay ",
"delay entre selecciones de bloques", "delay entre selecciones de bloques",
@@ -2,12 +2,18 @@ package me.retucio.sputnik.module.modules.player;
import me.retucio.sputnik.module.Category; import me.retucio.sputnik.module.Category;
import me.retucio.sputnik.module.Module; import me.retucio.sputnik.module.Module;
import me.retucio.sputnik.module.setting.settings.BooleanSetting;
import me.retucio.sputnik.module.setting.settings.ListSetting;
import me.retucio.sputnik.module.setting.settings.NumberSetting; import me.retucio.sputnik.module.setting.settings.NumberSetting;
import me.retucio.sputnik.util.InventoryUtil; import me.retucio.sputnik.util.InventoryUtil;
import me.retucio.sputnik.util.Lists;
import net.minecraft.core.component.DataComponents; import net.minecraft.core.component.DataComponents;
import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.component.Consumable;
import net.minecraft.world.item.consume_effects.ApplyStatusEffectsConsumeEffect;
import java.util.Comparator; import java.util.Comparator;
import java.util.List; import java.util.List;
@@ -20,10 +26,28 @@ public class AutoEat extends Module {
6, 0, 19, 1 6, 0, 19, 1
)); ));
private final NumberSetting whenToStop = sgGeneral.add(new NumberSetting(
"cuándo parar", "cuántos puntos de comida hace falta tener para parar de comer",
20, 1, 20, 1
));
private final ListSetting<Item> blacklist = sgGeneral.add(new ListSetting<>(
"lista negra", "alimentos a NO comer",
() -> Lists.foodList,
() -> Lists.allFalseExcept(Lists.foodList, this::isBad),
() -> Lists.foodNames
));
private boolean eating; private boolean eating;
public AutoEat() { public AutoEat() {
super("puto gordo", "come automáticamente al tener hambre", Category.PLAYER); super("puto gordo", "come aut/omáticamente al tener hambre", Category.PLAYER);
}
@Override
public void onDisable() {
if (eating) stopEating();
super.onDisable();
} }
@Override @Override
@@ -34,7 +58,9 @@ public class AutoEat extends Module {
if (mc.player.getUseItemRemainingTicks() > 0) { if (mc.player.getUseItemRemainingTicks() > 0) {
return; return;
} else { } else {
stopEating(); if (mc.player.getFoodData().getFoodLevel() >= whenToStop.getIntValue()) {
stopEating();
}
} }
} }
@@ -42,15 +68,21 @@ public class AutoEat extends Module {
List<ItemStack> sorted = InventoryUtil.findAllStacks( List<ItemStack> sorted = InventoryUtil.findAllStacks(
stack -> stack.getItem().components().get(DataComponents.FOOD) != null stack -> stack.getItem().components().get(DataComponents.FOOD) != null
); );
sorted.sort(Comparator.comparingInt(stack -> stack.getItem().components().get(DataComponents.FOOD).nutrition())); sorted.sort(Comparator.comparingInt(
(ItemStack s) -> s.getItem().components().get(DataComponents.FOOD).nutrition()
).reversed());
if (sorted.isEmpty()) return; if (sorted.isEmpty()) return;
sorted.removeIf(stack -> blacklist.isEnabled(stack.getItem()));
boolean inHotbar = false; boolean inHotbar = false;
for (ItemStack stack : sorted) { for (ItemStack stack : sorted) {
int slot = InventoryUtil.findSlot(s -> stack == s); int slot = InventoryUtil.findSlot(s -> stack == s);
if (Inventory.isHotbarSlot(slot)) { if (Inventory.isHotbarSlot(slot)) {
mc.player.getInventory().setSelectedSlot(slot); mc.player.getInventory().setSelectedSlot(slot);
inHotbar = true; inHotbar = true;
break;
} }
} }
@@ -79,4 +111,13 @@ public class AutoEat extends Module {
eating = false; eating = false;
mc.options.keyUse.setDown(false); mc.options.keyUse.setDown(false);
} }
private boolean isBad(Item item) {
Consumable consumable = item.components().get(DataComponents.CONSUMABLE);
if (consumable == null) return false;
return consumable.onConsumeEffects().stream()
.anyMatch(effect -> effect instanceof ApplyStatusEffectsConsumeEffect applyEffects
&& applyEffects.effects().stream().anyMatch(mobEffectInstance ->
!mobEffectInstance.getEffect().value().isBeneficial()));
}
} }
@@ -20,16 +20,16 @@ import java.awt.*;
public class BreakingProgress extends Module { public class BreakingProgress extends Module {
private final SettingGroup sgOulines = addSg(new SettingGroup("contorno", true)); private final SettingGroup sgOutlines = addSg(new SettingGroup("contorno", true));
private final SettingGroup sgFilling = addSg(new SettingGroup("relleno", true)); private final SettingGroup sgFilling = addSg(new SettingGroup("relleno", true));
private final EnumSetting<BreakMode> breakMode = sgGeneral.add(new EnumSetting<>("modo de minado", "elige si el cubo se encoge o se dilata", private final EnumSetting<BreakMode> breakMode = sgGeneral.add(new EnumSetting<>("modo de minado", "elige si el cubo se encoge o se dilata",
BreakMode.class, BreakMode.INWARDS)); BreakMode.class, BreakMode.INWARDS));
private final BooleanSetting outlines = sgOulines.add(new BooleanSetting("contorno", "renderizar contorno", true)); private final BooleanSetting outlines = sgOutlines.add(new BooleanSetting("contorno", "renderizar contorno", true));
private final ColorSetting outlineColor = sgOulines.add(new ColorSetting("color del contorno", "color del contorno", private final ColorSetting outlineColor = sgOutlines.add(new ColorSetting("color del contorno", "color del contorno",
new Color(0, 255, 0, 200), false)); new Color(0, 255, 0, 200), false));
private final NumberSetting lineWidth = sgOulines.add(new NumberSetting("grosor de línea", "grosor de las líneas del contorno", 1, 1, 5, 0.1)); private final NumberSetting lineWidth = sgOutlines.add(new NumberSetting("grosor de línea", "grosor de las líneas del contorno", 1, 1, 5, 0.1));
private final BooleanSetting fillings = sgFilling.add(new BooleanSetting("relleno", "renderizar relleno", true)); private final BooleanSetting fillings = sgFilling.add(new BooleanSetting("relleno", "renderizar relleno", true));
private final ColorSetting fillingColor = sgFilling.add(new ColorSetting("color del relleno", "color del relleno", private final ColorSetting fillingColor = sgFilling.add(new ColorSetting("color del relleno", "color del relleno",
@@ -3,6 +3,7 @@ package me.retucio.sputnik.module.modules.render;
import com.google.gson.JsonObject; import com.google.gson.JsonObject;
import com.google.gson.JsonParser; import com.google.gson.JsonParser;
import me.retucio.sputnik.Sputnik; import me.retucio.sputnik.Sputnik;
import me.retucio.sputnik.config.ConfigManager;
import me.retucio.sputnik.mixin.mixins.entity.EntityMixin; import me.retucio.sputnik.mixin.mixins.entity.EntityMixin;
import me.retucio.sputnik.mixin.mixins.entity.ItemEntityMixin; import me.retucio.sputnik.mixin.mixins.entity.ItemEntityMixin;
import me.retucio.sputnik.mixin.mixins.player.PlayerMixin; import me.retucio.sputnik.mixin.mixins.player.PlayerMixin;
@@ -13,6 +14,7 @@ import me.retucio.sputnik.module.setting.SettingGroup;
import me.retucio.sputnik.module.setting.settings.BooleanSetting; import me.retucio.sputnik.module.setting.settings.BooleanSetting;
import me.retucio.sputnik.module.setting.settings.EnumSetting; import me.retucio.sputnik.module.setting.settings.EnumSetting;
import me.retucio.sputnik.module.setting.settings.ListSetting; import me.retucio.sputnik.module.setting.settings.ListSetting;
import me.retucio.sputnik.module.setting.settings.NumberSetting;
import me.retucio.sputnik.util.Lists; import me.retucio.sputnik.util.Lists;
import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.Mth; import net.minecraft.util.Mth;
@@ -64,6 +66,7 @@ public class Nametags extends Module {
public final BooleanSetting alwaysVisible = sgGeneral.add(new BooleanSetting("siempre mostrar nametags", "mostrar nametag cuando el jugador está agachado o es invisible", false)); public final BooleanSetting alwaysVisible = sgGeneral.add(new BooleanSetting("siempre mostrar nametags", "mostrar nametag cuando el jugador está agachado o es invisible", false));
public final BooleanSetting showSelf = sgGeneral.add(new BooleanSetting("mostrar propio", "mostrar nametag propio", false)); public final BooleanSetting showSelf = sgGeneral.add(new BooleanSetting("mostrar propio", "mostrar nametag propio", false));
public final BooleanSetting friendNick = sgGeneral.add(new BooleanSetting("motes", "usar los motes de amigos", true)); public final BooleanSetting friendNick = sgGeneral.add(new BooleanSetting("motes", "usar los motes de amigos", true));
public final NumberSetting distance = sgGeneral.add(new NumberSetting("distancia", "distancia máxima para renderizar nametags", 1024, 1, 1024, 1));
public final BooleanSetting countItems = sgInfo.add(new BooleanSetting("contar items", "muestra cuánto de un item hay en un stack dropeado", true)); public final BooleanSetting countItems = sgInfo.add(new BooleanSetting("contar items", "muestra cuánto de un item hay en un stack dropeado", true));
public final BooleanSetting showProjectileDamage = sgInfo.add(new BooleanSetting("daño del proyectil", "muestra cuánto daño hace un proyectil en su nametag", true)); public final BooleanSetting showProjectileDamage = sgInfo.add(new BooleanSetting("daño del proyectil", "muestra cuánto daño hace un proyectil en su nametag", true));
@@ -88,7 +91,7 @@ public class Nametags extends Module {
defaultEntities.replace(EntityTypes.TNT, true); defaultEntities.replace(EntityTypes.TNT, true);
entities.setDefaultValue(defaultEntities); entities.setDefaultValue(defaultEntities);
health.onUpdate(v -> healthMode.visibility(v)); health.onUpdate(healthMode::visibility);
entities.onUpdate(entities -> { entities.onUpdate(entities -> {
items.visibility(entities.get(EntityTypes.ITEM)); items.visibility(entities.get(EntityTypes.ITEM));
@@ -129,7 +132,7 @@ public class Nametags extends Module {
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
public String getOwnerName(EntityReference<LivingEntity> owner) { public String getOwnerName(EntityReference<LivingEntity> owner) {
// si el dueño está en línea (de manera segura) // si el dueño está en línea (de manera segura)
if (mc.level instanceof UniquelyIdentifyable queriableWorld) { // UUIDLookup<?> ?? if (mc.level instanceof UniquelyIdentifyable queriableWorld) {
LivingEntity ownerEntity = owner.resolve(queriableWorld, LivingEntity.class); LivingEntity ownerEntity = owner.resolve(queriableWorld, LivingEntity.class);
if (ownerEntity instanceof Player playerEntity) return playerEntity.getName().getString(); if (ownerEntity instanceof Player playerEntity) return playerEntity.getName().getString();
} }
@@ -0,0 +1,255 @@
package me.retucio.sputnik.module.modules.render;
import com.github.retucio.neutrino.EventListener;
import com.mojang.blaze3d.vertex.PoseStack;
import me.retucio.sputnik.event.input.KeyEvent;
import me.retucio.sputnik.event.render.RenderHeldItemEvent;
import me.retucio.sputnik.module.Category;
import me.retucio.sputnik.module.Module;
import me.retucio.sputnik.module.setting.settings.BooleanSetting;
import me.retucio.sputnik.module.setting.settings.EnumSetting;
import me.retucio.sputnik.module.setting.settings.KeySetting;
import me.retucio.sputnik.module.setting.settings.NumberSetting;
import net.minecraft.world.InteractionHand;
import org.joml.Quaternionf;
import org.lwjgl.glfw.GLFW;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class Stylish extends Module {
private final KeySetting key = sgGeneral.add(new KeySetting(
"tecla", "tecla a pulsar para hacer el truco",
GLFW.GLFW_KEY_Y
));
private final EnumSetting<TrickType> trick = sgGeneral.add(new EnumSetting<>(
"truco", "qué truco hacer al pulsar la tecla",
TrickType.class, TrickType.SPIN
));
private final BooleanSetting comboMode = sgGeneral.add(new BooleanSetting(
"combo", "encadena varios trucos distintos en una sola pulsación",
false
));
private final NumberSetting comboLength = sgGeneral.add(new NumberSetting(
"trucos por combo", "cuántos trucos encadenar si el combo está activado",
3, 2, 6, 1
)).visibility(comboMode::getValue);
private final NumberSetting speed = sgGeneral.add(new NumberSetting(
"velocidad", "velocidad de giro (grados/seg)",
360, 30, 2000, 1
));
private final NumberSetting spins = sgGeneral.add(new NumberSetting(
"vueltas", "cuantas vueltas completas da por truco",
1, 1, 5, 1
));
private final EnumSetting<RotateDirection> dir = sgGeneral.add(new EnumSetting<>(
"dirección", "dirección a rotar el ítem",
RotateDirection.class, RotateDirection.COUNTER_CLOCKWISE
));
private final EnumSetting<Hand> hand = sgGeneral.add(new EnumSetting<>(
"mano", "en qué mano(s) hacerlo",
Hand.class, Hand.MAIN_HAND
));
private final BooleanSetting easing = sgGeneral.add(new BooleanSetting(
"suavizado", "usa una curva de aceleración/desaceleración en vez de velocidad lineal",
true
));
private final NumberSetting cooldown = sgGeneral.add(new NumberSetting(
"cooldown", "tiempo mínimo en ms entre activaciones",
150, 0, 2000, 10
));
// estado de anim.
private boolean spinning = false;
private float progressDegrees = 0f;
private long lastTimeNanos = 0L;
private long lastTriggerMillis = 0L;
private final List<TrickType> queue = new ArrayList<>();
private int queueIndex = 0;
private final Random random = new Random();
public Stylish() {
super("estiloso", "haz truquitos con items en las manos", Category.RENDER);
}
@EventListener
private void onKey(KeyEvent event) {
if (event.getKey() != key.getValue()) return;
if (event.getAction() != GLFW.GLFW_PRESS) return;
if (spinning) return;
long now = System.currentTimeMillis();
if (now - lastTriggerMillis < cooldown.getIntValue()) return;
lastTriggerMillis = now;
buildQueue();
startNextTrick();
}
private void buildQueue() {
queue.clear();
queueIndex = 0;
if (!comboMode.getValue()) {
queue.add(resolveTrick(trick.getValue()));
return;
}
int amount = comboLength.getIntValue();
for (int i = 0; i < amount; i++) {
queue.add(resolveTrick(TrickType.RANDOM));
}
}
private TrickType resolveTrick(TrickType requested) {
if (requested != TrickType.RANDOM) return requested;
TrickType[] real = {
TrickType.SPIN, TrickType.FLIP, TrickType.ROLL,
TrickType.TWIRL, TrickType.WAVE, TrickType.POP, TrickType.THROW_CATCH
};
return real[random.nextInt(real.length)];
}
private void startNextTrick() {
if (queueIndex >= queue.size()) {
spinning = false;
return;
}
spinning = true;
progressDegrees = 0f;
lastTimeNanos = System.nanoTime();
}
@EventListener
private void onRenderHeldItem(RenderHeldItemEvent event) {
if (!spinning) return;
if ((event.getHand() == InteractionHand.MAIN_HAND && hand.is(Hand.OFF_HAND))
|| (event.getHand() == InteractionHand.OFF_HAND && hand.is(Hand.MAIN_HAND))
) {
return;
}
PoseStack matrices = event.getMatrices();
long now = System.nanoTime();
float delta = (now - lastTimeNanos) / 1_000_000_000f;
lastTimeNanos = now;
float target = 360.0f * spins.getIntValue();
progressDegrees += speed.getFloatValue() * delta;
boolean finished = progressDegrees >= target;
if (finished) progressDegrees = target;
float rawFraction = progressDegrees / target; // 0..1
float fraction = easing.getValue() ? easeInOutCubic(rawFraction) : rawFraction;
TrickType current = queue.get(queueIndex);
applyTrick(current, matrices, fraction);
if (finished) {
queueIndex++;
if (queueIndex < queue.size()) {
startNextTrick();
} else {
spinning = false;
}
}
}
private void applyTrick(TrickType type, PoseStack matrices, float fraction) {
float directionSign = dir.getValue() == RotateDirection.CLOCKWISE ? -1f : 1f;
float degrees = fraction * 360.0f * spins.getIntValue();
float angleRad = (float) Math.toRadians(degrees * directionSign);
switch (type) {
case SPIN -> matrices.mulPose(new Quaternionf().rotationZ(angleRad));
case FLIP -> matrices.mulPose(new Quaternionf().rotationX(angleRad));
case ROLL -> matrices.mulPose(new Quaternionf().rotationY(angleRad));
case TWIRL -> {
// combina spin + flip para un giro más aparatoso
matrices.mulPose(new Quaternionf().rotationZ(angleRad));
matrices.mulPose(new Quaternionf().rotationX(angleRad * 0.5f));
}
case WAVE -> {
// bamboleo tipo saludo, sin vuelta completa
float waveAngle = (float) Math.sin(fraction * Math.PI * spins.getIntValue()) * 25f;
matrices.mulPose(new Quaternionf().rotationZ((float) Math.toRadians(waveAngle * directionSign)));
}
case POP -> {
// pequeño pulso de escala, como si el ítem "respirara"
float scalePulse = 1f + (float) Math.sin(fraction * Math.PI) * 0.25f;
matrices.scale(scalePulse, scalePulse, scalePulse);
matrices.mulPose(new Quaternionf().rotationZ(angleRad * 0.3f));
}
case THROW_CATCH -> {
// el ítem "sube", gira en el aire y "cae" de vuelta
float height = (float) Math.sin(fraction * Math.PI) * 0.35f;
matrices.translate(0f, height, 0f);
matrices.mulPose(new Quaternionf().rotationX(angleRad * 2f));
}
case RANDOM -> {
// no debería llegar aquí, resolveTrick lo reemplaza antes
matrices.mulPose(new Quaternionf().rotationZ(angleRad));
}
}
}
private float easeInOutCubic(float t) {
return t < 0.5f
? 4f * t * t * t
: 1f - (float) Math.pow(-2f * t + 2f, 3) / 2f;
}
private enum TrickType {
SPIN("giro"),
FLIP("voltereta"),
ROLL("balanceo"),
TWIRL("giro doble"),
WAVE("saludo"),
POP("pulso"),
THROW_CATCH("lanzar y coger"),
RANDOM("aleatorio");
private final String name;
TrickType(String name) { this.name = name; }
@Override public String toString() { return name; }
}
private enum RotateDirection {
CLOCKWISE("sentido horario"),
COUNTER_CLOCKWISE("sentido antihorario");
private final String name;
RotateDirection(String name) { this.name = name; }
@Override public String toString() { return name; }
}
private enum Hand {
MAIN_HAND("mano principal"),
OFF_HAND("mano secundaria");
private final String name;
Hand(String name) { this.name = name; }
@Override public String toString() { return name; }
}
}
@@ -4,6 +4,8 @@ import com.github.retucio.neutrino.EventListener;
import me.retucio.sputnik.event.render.Render3DEvent; import me.retucio.sputnik.event.render.Render3DEvent;
import me.retucio.sputnik.module.Category; import me.retucio.sputnik.module.Category;
import me.retucio.sputnik.module.Module; import me.retucio.sputnik.module.Module;
import me.retucio.sputnik.module.ModuleManager;
import me.retucio.sputnik.module.modules.camera.Freecam;
import me.retucio.sputnik.module.setting.SettingGroup; import me.retucio.sputnik.module.setting.SettingGroup;
import me.retucio.sputnik.module.setting.settings.BooleanSetting; import me.retucio.sputnik.module.setting.settings.BooleanSetting;
import me.retucio.sputnik.module.setting.settings.ColorSetting; import me.retucio.sputnik.module.setting.settings.ColorSetting;
@@ -46,7 +48,7 @@ public class Tracers extends Module {
private final BooleanSetting self = sgGeneral.add(new BooleanSetting( private final BooleanSetting self = sgGeneral.add(new BooleanSetting(
"uno mismo", "uno mismo",
"apuntarse a uno mismo en cámara libre o así", "apuntarse a uno mismo en cámara libre",
true true
)); ));
@@ -105,6 +107,7 @@ public class Tracers extends Module {
private Color getColor(Entity entity) { private Color getColor(Entity entity) {
if (!entities.isEnabled(entity.getType())) return null; if (!entities.isEnabled(entity.getType())) return null;
if (!self.getValue() && mc.player == entity) return null; if (!self.getValue() && mc.player == entity) return null;
if (self.getValue() && mc.player == entity && !ModuleManager.INSTANCE.getModuleByClass(Freecam.class).isEnabled()) return null;
if (entity instanceof Player) return playerColor.getValue(); if (entity instanceof Player) return playerColor.getValue();
return switch (entity.getType().getCategory()) { return switch (entity.getType().getCategory()) {
@@ -0,0 +1,484 @@
package me.retucio.sputnik.module.modules.world;
import com.github.retucio.neutrino.EventListener;
import me.retucio.sputnik.event.input.MouseClickEvent;
import me.retucio.sputnik.event.interact.AttackBlockEvent;
import me.retucio.sputnik.event.network.PacketEvent;
import me.retucio.sputnik.event.render.Render3DEvent;
import me.retucio.sputnik.module.Category;
import me.retucio.sputnik.module.Module;
import me.retucio.sputnik.module.setting.SettingGroup;
import me.retucio.sputnik.module.setting.settings.BooleanSetting;
import me.retucio.sputnik.module.setting.settings.ColorSetting;
import me.retucio.sputnik.module.setting.settings.EnumSetting;
import me.retucio.sputnik.module.setting.settings.ListSetting;
import me.retucio.sputnik.module.setting.settings.NumberSetting;
import me.retucio.sputnik.util.ChatUtil;
import me.retucio.sputnik.util.InventoryUtil;
import me.retucio.sputnik.util.Lists;
import me.retucio.sputnik.util.MiscUtil;
import me.retucio.sputnik.util.RotationUtil;
import me.retucio.sputnik.util.render.RenderUtil;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.component.DataComponents;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.ServerboundPlayerActionPacket;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.component.Tool;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.lwjgl.glfw.GLFW;
import java.awt.*;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Deque;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
public class AutoMine extends Module {
private final SettingGroup sgBlocks = addSg(new SettingGroup("bloques", true));
private final SettingGroup sgRender = addSg(new SettingGroup("renderizado", true));
private final EnumSetting<SelectionMode> mode = sgGeneral.add(new EnumSetting<>(
"modo de selección",
"cómo seleccionar los bloques a minar",
SelectionMode.class,
SelectionMode.INDIVIDUAL
));
private final NumberSetting maxBlocks = sgGeneral.add(new NumberSetting(
"límite de bloques",
"cantidad máxima de bloques a seleccionar de una vez (caja / flood)",
256,
1,
4096,
1
));
private final NumberSetting retryTime = sgGeneral.add(new NumberSetting(
"delay",
"delay entre reintentos de minado",
30,
0,
1000,
1
));
private final BooleanSetting cancelOutOfReach = sgGeneral.add(new BooleanSetting(
"cancelar fuera de alcance",
"cancelar aquellos paquetes que intenten romper bloques fuera del alcance del jugador",
true
));
private final BooleanSetting autoTool = sgGeneral.add(new BooleanSetting(
"auto herramienta",
"cambiar automáticamente a la herramienta más rápida antes de minar cada bloque",
true
));
private final BooleanSetting dontBreak = sgGeneral.add(new BooleanSetting(
"no romper pico",
"evita romper la herramienta seleccionada",
true
));
private final EnumSetting<RotateMode> rotate = sgGeneral.add(new EnumSetting<>(
"rotar",
"rotar al minar bloques mediante el módulo",
RotateMode.class, RotateMode.NONE
));
private final NumberSetting packetLimiter = sgGeneral.add(new NumberSetting(
"limitar paquetes",
"limita la cantidad de paquetes enviados en un segundo (0 para desactivar)",
15000, 0, 30000, 100
));
private final ListSetting<Block> blacklist = sgBlocks.add(new ListSetting<>(
"lista negra",
"bloques a excluir de la selección",
Lists.blockList,
Lists.allFalse(Lists.blockList),
Lists.blockNames
));
private final BooleanSetting render = sgRender.add(new BooleanSetting(
"renderizar",
"renderizar un contorno alrededor de los bloques que están siendo minados",
true
));
private final ColorSetting color = sgRender.add(new ColorSetting(
"color",
"color del contorno renderizado",
new Color(0, 255, 0, 100),
false
));
private final ColorSetting pendingColor = sgRender.add(new ColorSetting(
"color de selección pendiente",
"color del contorno de la primera esquina, en modo caja, mientras se espera la segunda",
new Color(255, 255, 0, 100),
false
));
private final NumberSetting lineWidth = sgRender.add(new NumberSetting(
"grosor",
"grosor de las líneas del contorno",
2,
0.1,
10,
0.1
));
private final List<MiningBlock> miningBlocks = new ArrayList<>();
private BlockPos pendingCorner = null;
private int packetCount = 0;
private int tickCount = 0;
public AutoMine() {
super(
"auto minado",
"selecciona un área o bloques individuales para minarlos automáticamente",
Category.WORLD
);
render.onUpdate(v -> {
color.visibility(v);
pendingColor.visibility(v);
lineWidth.visibility(v);
});
}
@Override
public void onDisable() {
miningBlocks.clear();
pendingCorner = null;
packetCount = 0;
tickCount = 0;
super.onDisable();
}
@Override
public void onTick() {
if (mc.player == null || mc.level == null || mc.gameMode == null) return;
tickCount++;
if (tickCount % 20 == 0) {
tickCount = 0;
packetCount = 0;
}
if (miningBlocks.isEmpty()) return;
// se limpian bloques ya rotos, o que fueron blacklisteados después de seleccionarse
Iterator<MiningBlock> iterator = miningBlocks.iterator();
while (iterator.hasNext()) {
MiningBlock block = iterator.next();
BlockState state = mc.level.getBlockState(block.pos);
if (state.isAir() || blacklist.isEnabled(state.getBlock())) {
iterator.remove();
}
}
for (MiningBlock block : miningBlocks) {
processBlock(block);
}
}
@EventListener
private void onClick(MouseClickEvent event) {
if (mc.gui.screen() != null) return;
if (mc.level == null || mc.hitResult == null) return;
if (event.getAction() != GLFW.GLFW_PRESS) return;
if (event.getButton() != GLFW.GLFW_MOUSE_BUTTON_1) return;
BlockHitResult bhr;
if (mc.hitResult.getType() == HitResult.Type.BLOCK) {
bhr = (BlockHitResult) mc.hitResult;
} else {
return;
}
event.cancel();
BlockPos pos = bhr.getBlockPos();
Direction dir = bhr.getDirection();
Block block = mc.level.getBlockState(pos).getBlock();
// clicar un bloque ya seleccionado lo quita de la selección, sea cual sea el modo
MiningBlock existing = getMiningBlock(pos);
if (existing != null) {
miningBlocks.remove(existing);
return;
}
if (blacklist.isEnabled(block)) {
ChatUtil.warn(Component.translatable("sputnik.module.autominado.blacklisted"));
return;
}
switch (mode.getValue()) {
case INDIVIDUAL -> tryAddBlock(pos, dir);
case BOX -> handleBoxSelection(pos, dir);
case FLOOD_FILL -> handleFloodFill(pos, dir);
}
}
@EventListener
private void onRenderWorld(Render3DEvent event) {
if (!render.getValue()) return;
for (MiningBlock block : miningBlocks) {
block.render(event);
}
if (pendingCorner != null) {
renderOutline(event, pendingCorner, pendingColor.getValue());
}
}
@EventListener
private void onPacketSend(PacketEvent.Send event) {
if (packetLimiter.getValue() <= 0) return;
if (packetCount > packetLimiter.getIntValue()) {
event.cancel();
return;
}
packetCount++;
}
private void handleBoxSelection(BlockPos pos, Direction dir) {
if (pendingCorner == null) {
pendingCorner = pos;
ChatUtil.info(Component.translatable("sputnik.module.autominado.cornerselected"));
return;
}
BlockPos corner1 = pendingCorner;
BlockPos corner2 = pos;
pendingCorner = null;
int minX = Math.min(corner1.getX(), corner2.getX());
int maxX = Math.max(corner1.getX(), corner2.getX());
int minY = Math.min(corner1.getY(), corner2.getY());
int maxY = Math.max(corner1.getY(), corner2.getY());
int minZ = Math.min(corner1.getZ(), corner2.getZ());
int maxZ = Math.max(corner1.getZ(), corner2.getZ());
int added = 0;
int limit = maxBlocks.getIntValue();
outer:
for (int x = minX; x <= maxX; x++) {
for (int y = minY; y <= maxY; y++) {
for (int z = minZ; z <= maxZ; z++) {
if (added >= limit) break outer;
if (tryAddBlock(new BlockPos(x, y, z), dir)) added++;
}
}
}
ChatUtil.info(Component.translatable("sputnik.module.autominado.boxselected", added));
}
private void handleFloodFill(BlockPos origin, Direction dir) {
if (mc.level == null) return;
Block target = mc.level.getBlockState(origin).getBlock();
Set<BlockPos> visited = new HashSet<>();
Deque<BlockPos> queue = new ArrayDeque<>();
queue.add(origin);
visited.add(origin);
int added = 0;
int limit = maxBlocks.getIntValue();
while (!queue.isEmpty() && added < limit) {
BlockPos current = queue.poll();
if (mc.level.getBlockState(current).getBlock() != target) continue;
if (tryAddBlock(current, dir)) added++;
for (Direction d : Direction.values()) {
BlockPos neighbor = current.relative(d);
if (visited.contains(neighbor)) continue;
visited.add(neighbor);
if (mc.level.getBlockState(neighbor).getBlock() == target) {
queue.add(neighbor);
}
}
}
ChatUtil.info(Component.translatable("sputnik.module.autominado.floodfilled", added));
}
// false si el bloque no se pudo (o no debía) agregar: aire, ya seleccionado o en la lista negra
private boolean tryAddBlock(BlockPos pos, Direction dir) {
if (mc.level == null) return false;
if (mc.level.getBlockState(pos).isAir()) return false;
if (getMiningBlock(pos) != null) return false;
if (blacklist.isEnabled(mc.level.getBlockState(pos).getBlock())) return false;
miningBlocks.add(new MiningBlock(pos, dir));
return true;
}
private boolean processBlock(MiningBlock block) {
if (mc.level.getBlockState(block.pos).isAir()) return false;
if (!block.mining) {
return block.mine();
} else if (block.shouldRetry()) {
block.startTime = System.currentTimeMillis();
block.mining = false;
return block.mine();
}
return false;
}
private MiningBlock getMiningBlock(BlockPos pos) {
for (MiningBlock block : miningBlocks) {
if (block.pos.equals(pos)) return block;
}
return null;
}
// básicamente AutoTool::selectFastestTool, pero apuntado a un bloque puntual en vez del raycast bajo la mira
private void switchToBestTool(BlockPos pos) {
if (mc.player == null || mc.level == null) return;
BlockState state = mc.level.getBlockState(pos);
List<ItemStack> tools = InventoryUtil.findAllStacks(stack -> stack.has(DataComponents.TOOL));
Map<Float, ItemStack> speeds = new HashMap<>();
for (ItemStack tool : tools) {
int slot = mc.player.getInventory().findSlotMatchingItem(tool);
if (!Inventory.isHotbarSlot(slot)) continue;
Tool toolComponent = tool.get(DataComponents.TOOL);
if (toolComponent != null) {
speeds.put(toolComponent.getMiningSpeed(state), tool);
}
}
if (speeds.isEmpty()) return;
Float fastestSpeed = MiscUtil.getHighest(speeds.keySet().stream().toList());
ItemStack fastestTool = speeds.get(fastestSpeed);
int slot = mc.player.getInventory().findSlotMatchingItem(fastestTool);
if (slot != -1) mc.player.getInventory().setSelectedSlot(slot);
}
private void renderOutline(Render3DEvent event, BlockPos pos, Color renderColor) {
VoxelShape shape = mc.level.getBlockState(pos).getShape(mc.level, pos);
if (shape.isEmpty()) return;
RenderUtil.drawVoxelShapeOutline(
event.getMatrices(),
shape,
pos,
renderColor,
lineWidth.getFloatValue(),
false
);
}
private RotationUtil.Mode getRotationMode() {
return switch (rotate.getValue()) {
case CLIENT, BOTH -> RotationUtil.Mode.CLIENT;
case SERVER -> RotationUtil.Mode.SILENT;
case NONE -> null;
};
}
private class MiningBlock {
BlockPos pos;
Direction dir;
boolean mining = false;
long startTime;
public MiningBlock(BlockPos pos, Direction dir) {
this.pos = pos;
this.dir = dir;
this.startTime = System.currentTimeMillis();
}
public boolean mine() {
if (cancelOutOfReach.getValue()
&& mc.player.position().distanceToSqr(Vec3.atLowerCornerOf(pos)) > Math.pow(mc.player.blockInteractionRange(), 2)) {
return false;
}
if (dontBreak.getValue()
&& mc.player.isHolding(ItemStack::isDamageableItem)
&& mc.player.getMainHandItem().getMaxDamage() - mc.player.getMainHandItem().getDamageValue() <= 1) {
ChatUtil.warn(Component.translatable("sputnik.module.autominado.pickbreaking"));
toggle();
return false;
}
if (autoTool.getValue()) {
switchToBestTool(pos);
}
Runnable mine = () -> {
mc.gameMode.startPrediction(mc.level, sequence ->
new ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action.START_DESTROY_BLOCK, pos, dir, sequence));
mc.gameMode.startPrediction(mc.level, sequence ->
new ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK, pos, dir, sequence));
};
RotationUtil.Mode rotation = getRotationMode();
if (rotation == null) mine.run();
else RotationUtil.lookAt(RotationUtil.NORMAL, Vec3.atLowerCornerOf(pos), 0, rotation, mine);
mining = true;
return true;
}
public void render(Render3DEvent event) {
renderOutline(event, pos, color.getValue());
}
public boolean shouldRetry() {
return mining && (System.currentTimeMillis() - startTime >= retryTime.getValue());
}
}
private enum SelectionMode {
INDIVIDUAL("individual"),
BOX("caja"),
FLOOD_FILL("inundación");
private final String name;
SelectionMode(String name) { this.name = name; }
@Override public String toString() { return name; }
}
private enum RotateMode {
CLIENT("cámara"),
SERVER("mediante paquetes"),
BOTH("ambos"),
NONE("no");
private final String name;
RotateMode(String name) { this.name = name; }
@Override public String toString() { return name; }
}
}
@@ -4,22 +4,31 @@ import me.retucio.sputnik.module.setting.Setting;
import me.retucio.sputnik.util.I18nUtil; import me.retucio.sputnik.util.I18nUtil;
import java.util.*; import java.util.*;
import java.util.function.Supplier;
public class ListSetting<T> extends Setting<Map<T, Boolean>> { public class ListSetting<T> extends Setting<Map<T, Boolean>> {
private final List<T> options; private List<T> options;
private Map<T, String> displayNames = null; private Map<T, String> displayNames = null;
private final Supplier<List<T>> optionsSupplier;
private final Supplier<Map<T, Boolean>> initialValuesSupplier;
private final Supplier<Map<T, String>> displayNamesSupplier;
private boolean resolved;
public ListSetting(String name, String description, List<T> options, Map<T, Boolean> initialValues) { public ListSetting(String name, String description, List<T> options, Map<T, Boolean> initialValues) {
super(name, description, initialValues); super(name, description, new HashMap<>());
this.optionsSupplier = null;
this.initialValuesSupplier = null;
this.displayNamesSupplier = null;
this.resolved = true;
this.options = new ArrayList<>(options); this.options = new ArrayList<>(options);
this.defaultValue = new HashMap<>(); this.defaultValue = new HashMap<>();
for (T option : options) { for (T option : options) {
boolean enabled = initialValues != null && initialValues.getOrDefault(option, false); boolean enabled = initialValues != null && initialValues.getOrDefault(option, false);
defaultValue.put(option, enabled); defaultValue.put(option, enabled);
} }
this.value = new HashMap<>(defaultValue); this.value = new HashMap<>(defaultValue);
} }
@@ -28,11 +37,65 @@ public class ListSetting<T> extends Setting<Map<T, Boolean>> {
this.displayNames = displayNames; this.displayNames = displayNames;
} }
// constructor "lazy": para listas que no están listas (no pun intended) al momento de construirlas
public ListSetting(String name, String description,
Supplier<List<T>> optionsSupplier,
Supplier<Map<T, Boolean>> initialValuesSupplier,
Supplier<Map<T, String>> displayNamesSupplier
) {
super(name, description, new HashMap<>());
this.optionsSupplier = optionsSupplier;
this.initialValuesSupplier = initialValuesSupplier;
this.displayNamesSupplier = displayNamesSupplier;
this.resolved = false;
this.options = new ArrayList<>();
this.defaultValue = new HashMap<>();
this.value = new HashMap<>();
}
// resuelve la lista real la primera vez que se necesita
private void resolveIfNeeded() {
if (resolved || optionsSupplier == null) return;
resolved = true;
List<T> resolvedOptions = optionsSupplier.get();
if (resolvedOptions == null) resolvedOptions = new ArrayList<>();
Map<T, Boolean> resolvedInitial = initialValuesSupplier != null ? initialValuesSupplier.get() : null;
Map<T, Boolean> previousValue = this.value;
this.options = new ArrayList<>(resolvedOptions);
this.defaultValue = new HashMap<>();
for (T option : resolvedOptions) {
boolean enabled = resolvedInitial != null && resolvedInitial.getOrDefault(option, false);
defaultValue.put(option, enabled);
}
this.value = new HashMap<>(defaultValue);
// preservar cualquier valor ya aplicado (p. ej. por ConfigManager) antes del resolve
if (previousValue != null) {
for (Map.Entry<T, Boolean> entry : previousValue.entrySet()) {
if (this.value.containsKey(entry.getKey())) {
this.value.put(entry.getKey(), entry.getValue());
}
}
}
if (displayNamesSupplier != null) {
this.displayNames = displayNamesSupplier.get();
}
}
public boolean isEnabled(T option) { public boolean isEnabled(T option) {
resolveIfNeeded();
return value.getOrDefault(option, false); return value.getOrDefault(option, false);
} }
public void setEnabled(T option, boolean enabled) { public void setEnabled(T option, boolean enabled) {
resolveIfNeeded();
if (value.containsKey(option) && value.get(option) != enabled) { if (value.containsKey(option) && value.get(option) != enabled) {
value.put(option, enabled); value.put(option, enabled);
fireUpdateEvent(); fireUpdateEvent();
@@ -45,22 +108,26 @@ public class ListSetting<T> extends Setting<Map<T, Boolean>> {
} }
public Map<T, Boolean> getValues() { public Map<T, Boolean> getValues() {
resolveIfNeeded();
return new HashMap<>(value); return new HashMap<>(value);
} }
@Override @Override
public void setValue(Map<T, Boolean> values) { public void setValue(Map<T, Boolean> values) {
resolveIfNeeded();
if (!this.value.equals(values)) { if (!this.value.equals(values)) {
super.setValue(values); super.setValue(values);
} }
} }
public void setDefaultValue(Map<T, Boolean> values) { public void setDefaultValue(Map<T, Boolean> values) {
resolveIfNeeded();
defaultValue.clear(); defaultValue.clear();
defaultValue.putAll(values); defaultValue.putAll(values);
} }
public Map<String, Boolean> getConfigValues() { public Map<String, Boolean> getConfigValues() {
resolveIfNeeded();
Map<String, Boolean> configValues = new HashMap<>(); Map<String, Boolean> configValues = new HashMap<>();
for (T option : options) { for (T option : options) {
configValues.put(getConfigName(option), value.getOrDefault(option, false)); configValues.put(getConfigName(option), value.getOrDefault(option, false));
@@ -69,16 +136,17 @@ public class ListSetting<T> extends Setting<Map<T, Boolean>> {
} }
public void addOption(T option, boolean isDefault, String displayName) { public void addOption(T option, boolean isDefault, String displayName) {
resolveIfNeeded();
options.add(option); options.add(option);
defaultValue.put(option, isDefault); defaultValue.put(option, isDefault);
value.put(option, isDefault); value.put(option, isDefault);
if (this.displayNames != null) { if (this.displayNames != null) {
this.displayNames.put(option, displayName); this.displayNames.put(option, displayName);
} }
} }
public void setAll(boolean enabled) { public void setAll(boolean enabled) {
resolveIfNeeded();
for (T option : options) { for (T option : options) {
value.put(option, enabled); value.put(option, enabled);
} }
@@ -87,10 +155,12 @@ public class ListSetting<T> extends Setting<Map<T, Boolean>> {
} }
public List<T> getOptions() { public List<T> getOptions() {
resolveIfNeeded();
return Collections.unmodifiableList(options); return Collections.unmodifiableList(options);
} }
public List<T> getEnabledOptions() { public List<T> getEnabledOptions() {
resolveIfNeeded();
List<T> enabledOptions = new ArrayList<>(); List<T> enabledOptions = new ArrayList<>();
for (T option : options) { for (T option : options) {
if (isEnabled(option)) { if (isEnabled(option)) {
@@ -101,21 +171,18 @@ public class ListSetting<T> extends Setting<Map<T, Boolean>> {
} }
public Map<T, String> getDisplayNames() { public Map<T, String> getDisplayNames() {
resolveIfNeeded();
return displayNames != null ? new HashMap<>(displayNames) : null; return displayNames != null ? new HashMap<>(displayNames) : null;
} }
// OJO: nombre interno de la opción. es la clave de la config. (ver
// ConfigManager#applyListSetting) y para las listas del juego es la clave de
// traducción ("entity.minecraft.zombie"), que no depende del idioma. no traducir
public String getConfigName(T key) { public String getConfigName(T key) {
resolveIfNeeded();
if (displayNames != null && displayNames.containsKey(key)) { if (displayNames != null && displayNames.containsKey(key)) {
return displayNames.get(key); return displayNames.get(key);
} }
return key != null ? key.toString() : "?"; return key != null ? key.toString() : "?";
} }
// nombre visible: se traduce aquí. antes se mostraba el nombre interno tal cual, o sea
// los nombres de vanilla en inglés aunque el juego estuviera en otro idioma
public String getDisplayName(T key) { public String getDisplayName(T key) {
String name = getConfigName(key); String name = getConfigName(key);
return I18nUtil.orElse(name, name); return I18nUtil.orElse(name, name);
@@ -79,6 +79,8 @@ public class ClickGui extends Screen {
private final ProfilesTab profilesTab = new ProfilesTab(); private final ProfilesTab profilesTab = new ProfilesTab();
private final MacrosTab macrosTab = new MacrosTab(); private final MacrosTab macrosTab = new MacrosTab();
private static final int PLACEMENT_SEARCH_STEP = 8;
public ClickGui() { public ClickGui() {
super(Component.translatable("sputnik.ui.clickgui.title")); super(Component.translatable("sputnik.ui.clickgui.title"));
Sputnik.EVENT_BUS.subscribe(this); Sputnik.EVENT_BUS.subscribe(this);
@@ -202,6 +204,49 @@ public class ClickGui extends Screen {
return bottom + 20; // padding return bottom + 20; // padding
} }
private int[] findEmptyPosition(int w, int h, int preferredX, int preferredY) {
int screenWidth = mc.getWindow().getGuiScaledWidth();
int maxX = Math.max(0, screenWidth - w);
int startX = Math.clamp(preferredX, 0, maxX);
int startY = Math.max(preferredY, 0);
int searchBottom = calculateContentHeight() + h;
for (int y = startY; y <= searchBottom; y += PLACEMENT_SEARCH_STEP) {
for (int candidateX = 0; candidateX <= maxX; candidateX += PLACEMENT_SEARCH_STEP) {
if (!overlapsAnything(candidateX, y, w, h)) {
return new int[]{candidateX, y};
}
}
}
// no hay hueco: colocarlo debajo de todo lo demás, para llegar a él haciendo scroll
return new int[]{startX, calculateContentHeight()};
}
private boolean overlapsAnything(int x, int y, int w, int h) {
for (ModulePanel mp : modulePanels) {
int mpHeight = mp.getH() + (mp.isExtended() ? mp.getTotalHeight() : 0);
if (rectsOverlap(x, y, w, h, mp.getX(), mp.getY(), mp.getW(), mpHeight)) return true;
}
for (SettingsPanel sp : settingsPanels) {
int spHeight = sp.getH() + sp.getTotalHeight();
if (rectsOverlap(x, y, w, h, sp.getX(), sp.getY(), sp.getW(), spHeight)) return true;
}
int friendsHeight = friendsPanel.getH() + (friendsPanel.isExtended() ? friendsPanel.getTotalHeight() : 0);
if (rectsOverlap(x, y, w, h, friendsPanel.getX(), friendsPanel.getY(), friendsPanel.getW(), friendsHeight)) return true;
int clientHeight = clientSettingsPanel.getH() + (clientSettingsPanel.isExtended() ? clientSettingsPanel.getTotalHeight() : 0);
return rectsOverlap(x, y, w, h, clientSettingsPanel.getX(), clientSettingsPanel.getY(), clientSettingsPanel.getW(), clientHeight);
}
private boolean rectsOverlap(int ax, int ay, int aw, int ah, int bx, int by, int bw, int bh) {
return ax < bx + bw && ax + aw > bx
&& ay < by + bh && ay + ah > by;
}
@Override @Override
public boolean mouseClicked(MouseButtonEvent click, boolean doubled) { public boolean mouseClicked(MouseButtonEvent click, boolean doubled) {
int x = (int) click.x(); int x = (int) click.x();
@@ -433,12 +478,18 @@ public class ClickGui extends Screen {
); );
} }
// abrir un marco donde se encuentran los ajustes del módulo deseado // abrir un marco donde se encuentran los ajustes del módulo deseado, buscando un
// hueco libre cerca de (x, y) para que no se solape con otros paneles ya abiertos
public void openSettingsPanel(Module module, int x, int y) { public void openSettingsPanel(Module module, int x, int y) {
// asegurarse de que no se sale de la pantalla SettingsPanel panel = new SettingsPanel(module, 0, 0, 100, 20);
x = Math.clamp(x, 0, mc.getWindow().getGuiScaledWidth() - 80); panel.updateTotalHeight(); // altura real disponible ya tras el constructor
int panelHeight = panel.getH() + panel.getTotalHeight();
int[] position = findEmptyPosition(panel.getW(), panelHeight, x, y);
panel.setX(position[0]);
panel.setY(position[1]);
SettingsPanel panel = new SettingsPanel(module, x, y, 100, 20);
settingsPanels.add(panel); settingsPanels.add(panel);
Sputnik.EVENT_BUS.post(new SettingsPanelEvent.Open(panel)); Sputnik.EVENT_BUS.post(new SettingsPanelEvent.Open(panel));
@@ -9,10 +9,6 @@ import java.util.function.Supplier;
public abstract class Panel<B extends Button> extends Widget { public abstract class Panel<B extends Button> extends Widget {
// el título se resuelve al pintarlo, no al construir el marco: los marcos se crean en
// la inicialización del mod, cuando el idioma todavía no ha cargado, así que guardar el
// texto ya traducido dejaba los títulos en español para siempre (y no cambiaban aunque
// se cambiara el idioma del juego en marcha)
private Supplier<String> title; private Supplier<String> title;
protected final List<B> buttons = new ArrayList<>(); protected final List<B> buttons = new ArrayList<>();
@@ -8,7 +8,6 @@ import me.retucio.sputnik.module.setting.settings.*;
import me.retucio.sputnik.ui.widgets.buttons.settings.*; import me.retucio.sputnik.ui.widgets.buttons.settings.*;
import me.retucio.sputnik.ui.screen.ClickGui; import me.retucio.sputnik.ui.screen.ClickGui;
import me.retucio.sputnik.ui.widgets.buttons.*; import me.retucio.sputnik.ui.widgets.buttons.*;
import me.retucio.sputnik.ui.widgets.Panel;
import me.retucio.sputnik.util.Colors; import me.retucio.sputnik.util.Colors;
import me.retucio.sputnik.util.I18nUtil; import me.retucio.sputnik.util.I18nUtil;
@@ -43,6 +42,7 @@ public class SettingsPanel extends CloseablePanel<SettingButton<? extends Settin
@Override @Override
public void render(GuiGraphicsExtractor gui, int mouseX, int mouseY, float delta) { public void render(GuiGraphicsExtractor gui, int mouseX, int mouseY, float delta) {
updateWidth(); updateWidth();
updateTotalHeight();
int centerX = x + w / 2; int centerX = x + w / 2;
int centerY = renderY + h / 2; int centerY = renderY + h / 2;
@@ -77,31 +77,8 @@ public class SettingsPanel extends CloseablePanel<SettingButton<? extends Settin
int descBoxTop = renderY + h + PADDING; int descBoxTop = renderY + h + PADDING;
int descBoxBottom = descBoxTop + descHeight + PADDING * 2; int descBoxBottom = descBoxTop + descHeight + PADDING * 2;
totalHeight = descHeight + 3 * PADDING;
int currentY; int currentY;
// obtener valores de altura y tal
for (SettingGroup group : settingGroups) {
if (hasVisibleSettingsInGroup(group)) {
totalHeight += h + PADDING;
if (group.isExtended()) {
List<SettingButton<?>> groupButtons = getButtonsForGroup(group);
for (int j = 0; j < groupButtons.size(); j++) {
SettingButton<?> sb = groupButtons.get(j);
if (sb.getSetting().isVisible() && sb.getSetting().isSearchMatch()) {
if (j < groupButtons.size() - 1) {
totalHeight += (h - h / 4) + PADDING;
} else {
totalHeight += (h - h / 4);
}
}
}
totalHeight += PADDING;
}
}
}
// fondo del marco // fondo del marco
gui.fill(x, descBoxTop - PADDING + 1, x + w, descBoxTop + totalHeight, Colors.panelBgColor.getRGB()); gui.fill(x, descBoxTop - PADDING + 1, x + w, descBoxTop + totalHeight, Colors.panelBgColor.getRGB());
@@ -112,10 +89,9 @@ public class SettingsPanel extends CloseablePanel<SettingButton<? extends Settin
currentY = descBoxBottom + PADDING; currentY = descBoxBottom + PADDING;
// dibujar botones y cabezales // dibujar botones y cabezales
for (int i = 0; i < settingGroups.size(); i++) { for (SettingGroup group : settingGroups) {
SettingGroup group = settingGroups.get(i);
if (hasVisibleSettingsInGroup(group)) { if (hasVisibleSettingsInGroup(group)) {
int groupHeaderColor = isGroupHeaderHovered(mouseX, mouseY, i) int groupHeaderColor = isGroupHeaderHovered(mouseX, mouseY, group)
? Colors.buttonColor.brighter().getRGB() ? Colors.buttonColor.brighter().getRGB()
: Colors.buttonColor.getRGB(); : Colors.buttonColor.getRGB();
@@ -176,9 +152,8 @@ public class SettingsPanel extends CloseablePanel<SettingButton<? extends Settin
} }
} }
for (int i = 0; i < settingGroups.size(); i++) { for (SettingGroup group : settingGroups) {
SettingGroup group = settingGroups.get(i); if (hasVisibleSettingsInGroup(group) && isGroupHeaderHovered(mouseX, mouseY, group)) {
if (hasVisibleSettingsInGroup(group) && isGroupHeaderHovered(mouseX, mouseY, i)) {
group.setExtended(!group.isExtended()); group.setExtended(!group.isExtended());
updateVisibleButtonsForGroup(group); updateVisibleButtonsForGroup(group);
return; return;
@@ -239,6 +214,36 @@ public class SettingsPanel extends CloseablePanel<SettingButton<? extends Settin
this.w = maxWidth + 30; this.w = maxWidth + 30;
} }
public void updateTotalHeight() {
List<String> descLines = wrapDescription(module.getDisplayDescription(), w - 2 * PADDING);
int descHeight = descLines.size() * mc.font.lineHeight + (descLines.size() - 1) * 2;
int height = descHeight + 3 * PADDING;
for (SettingGroup group : settingGroups) {
if (!hasVisibleSettingsInGroup(group)) continue;
height += h + PADDING;
if (group.isExtended()) {
List<SettingButton<?>> groupButtons = getButtonsForGroup(group);
for (int j = 0; j < groupButtons.size(); j++) {
SettingButton<?> sb = groupButtons.get(j);
if (sb.getSetting().isVisible() && sb.getSetting().isSearchMatch()) {
if (j < groupButtons.size() - 1) {
height += (h - h / 4) + PADDING;
} else {
height += (h - h / 4);
}
}
}
height += PADDING;
}
}
totalHeight = height;
}
public void updatePosition(double mouseX, double mouseY) { public void updatePosition(double mouseX, double mouseY) {
if (dragging) { if (dragging) {
x = (int) (mouseX - dragX); x = (int) (mouseX - dragX);
@@ -246,44 +251,40 @@ public class SettingsPanel extends CloseablePanel<SettingButton<? extends Settin
} }
} }
public int getGroupHeaderY(int groupIndex) { public int getGroupHeaderY(SettingGroup targetGroup) {
int currentY = renderY + h + PADDING; int currentY = renderY + h + PADDING;
List<String> descLines = wrapDescription(module.getDisplayDescription(), w - 2 * PADDING); List<String> descLines = wrapDescription(module.getDisplayDescription(), w - 2 * PADDING);
int descHeight = descLines.size() * mc.font.lineHeight + (descLines.size() - 1) * 2; int descHeight = descLines.size() * mc.font.lineHeight + (descLines.size() - 1) * 2;
currentY += descHeight + 3 * PADDING; // descBoxBottom + padding currentY += descHeight + 3 * PADDING; // descBoxBottom + padding
// iterar hasta llegar al grupo deseado
int currentIndex = 0;
for (SettingGroup group : settingGroups) { for (SettingGroup group : settingGroups) {
if (hasVisibleSettingsInGroup(group)) { if (!hasVisibleSettingsInGroup(group)) continue;
if (currentIndex == groupIndex) { if (group == targetGroup) {
return currentY; return currentY;
} }
currentY += h + PADDING; currentY += h + PADDING;
if (group.isExtended()) { if (group.isExtended()) {
List<SettingButton<?>> groupButtons = getButtonsForGroup(group); List<SettingButton<?>> groupButtons = getButtonsForGroup(group);
for (int j = 0; j < groupButtons.size(); j++) { for (int j = 0; j < groupButtons.size(); j++) {
SettingButton<?> sb = groupButtons.get(j); SettingButton<?> sb = groupButtons.get(j);
if (sb.getSetting().isVisible() && sb.getSetting().isSearchMatch()) { if (sb.getSetting().isVisible() && sb.getSetting().isSearchMatch()) {
if (j < groupButtons.size() - 1) { if (j < groupButtons.size() - 1) {
currentY += (h - h / 4) + PADDING; currentY += (h - h / 4) + PADDING;
} else { } else {
currentY += (h - h / 4); currentY += (h - h / 4);
}
} }
} }
currentY += PADDING;
} }
currentIndex++; currentY += PADDING;
} }
} // fallback } // fallback
return currentY; return currentY;
} }
public boolean isGroupHeaderHovered(int mouseX, int mouseY, int groupIndex) { public boolean isGroupHeaderHovered(int mouseX, int mouseY, SettingGroup group) {
int headerY = getGroupHeaderY(groupIndex); int headerY = getGroupHeaderY(group);
return mouseX > x + PADDING && mouseX < x + w - PADDING && return mouseX > x + PADDING && mouseX < x + w - PADDING &&
mouseY > headerY && mouseY < headerY + h; mouseY > headerY && mouseY < headerY + h;
@@ -1,6 +1,8 @@
package me.retucio.sputnik.util; package me.retucio.sputnik.util;
import me.retucio.sputnik.Sputnik;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.particles.ParticleType; import net.minecraft.core.particles.ParticleType;
import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.network.ProtocolInfo; import net.minecraft.network.ProtocolInfo;
@@ -16,12 +18,15 @@ import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EntityType;
import net.minecraft.world.inventory.MenuType; import net.minecraft.world.inventory.MenuType;
import net.minecraft.world.item.Item; import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Block;
import org.jspecify.annotations.NonNull; import org.jspecify.annotations.NonNull;
import java.awt.*; import java.awt.*;
import java.util.*; import java.util.*;
import java.util.List; import java.util.List;
import java.util.function.BooleanSupplier;
import java.util.function.Predicate;
import java.util.stream.Stream; import java.util.stream.Stream;
import static me.retucio.sputnik.util.Colors.*; import static me.retucio.sputnik.util.Colors.*;
@@ -46,6 +51,9 @@ public class Lists {
public static final List<MenuType<?>> screenList = BuiltInRegistries.MENU.stream().toList(); public static final List<MenuType<?>> screenList = BuiltInRegistries.MENU.stream().toList();
public static Map<MenuType<?>, String> screenNames; public static Map<MenuType<?>, String> screenNames;
public static List<Item> foodList = new ArrayList<>();
public static Map<Item, String> foodNames = new HashMap<>();
public static List<PacketType<? extends Packet<?>>> packetList = new ArrayList<>(); public static List<PacketType<? extends Packet<?>>> packetList = new ArrayList<>();
public static Map<PacketType<? extends @NonNull Packet<?>>, String> packetNames = new HashMap<>(); public static Map<PacketType<? extends @NonNull Packet<?>>, String> packetNames = new HashMap<>();
public static List<PacketType<? extends @NonNull Packet<?>>> c2sPacketList = new ArrayList<>(); public static List<PacketType<? extends @NonNull Packet<?>>> c2sPacketList = new ArrayList<>();
@@ -133,11 +141,17 @@ public class Lists {
@SafeVarargs @SafeVarargs
public static <T> Map<T, Boolean> allTrueExcept(List<T> options, T... exceptions) { public static <T> Map<T, Boolean> allTrueExcept(List<T> options, T... exceptions) {
Map<T, Boolean> map = allFalse(options); Map<T, Boolean> map = allTrue(options);
for (T exception : exceptions) map.replace(exception, false); for (T exception : exceptions) map.replace(exception, false);
return map; return map;
} }
public static <T> Map<T, Boolean> allTrueExcept(List<T> options, Predicate<T> not) {
Map<T, Boolean> map = allTrue(options);
map.keySet().forEach(t -> { if (not.test(t)) map.put(t, false); });
return map;
}
public static <T> Map<T, Boolean> allFalse(List<T> options) { public static <T> Map<T, Boolean> allFalse(List<T> options) {
Map<T, Boolean> map = new HashMap<>(); Map<T, Boolean> map = new HashMap<>();
for (T option : options) map.put(option, false); for (T option : options) map.put(option, false);
@@ -151,14 +165,21 @@ public class Lists {
return map; return map;
} }
public static <T> Map<T, Boolean> allFalseExcept(List<T> options, Predicate<T> not) {
Map<T, Boolean> map = allFalse(options);
map.keySet().forEach(t -> { if (not.test(t)) map.put(t, true); });
return map;
}
public static <T> Map<T, String> getMapOfLists(List<T> options, List<String> names) { public static <T> Map<T, String> getMapOfLists(List<T> options, List<String> names) {
Map<T, String> result = new HashMap<>(); Map<T, String> result = new HashMap<>();
// no exceder los límites de ninguna de las dos listas // no exceder los límites de ninguna de las dos listas
int size = Math.min(options.size(), names.size()); int size = Math.min(options.size(), names.size());
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++) {
result.put(options.get(i), names.get(i)); result.put(options.get(i), names.get(i));
}
return result; return result;
} }
@@ -377,7 +377,91 @@
"sputnik.module.autofish.rodbreaking": "the rod is about to break", "sputnik.module.autofish.rodbreaking": "the rod is about to break",
"sputnik.module.autoherramienta.desc": "automatically switches to the right tool", "sputnik.module.autoherramienta.desc": "automatically switches to the right tool",
"sputnik.module.autoherramienta.name": "auto tool", "sputnik.module.autoherramienta.name": "auto tool",
"sputnik.module.autominado.name": "auto mine",
"sputnik.module.autominado.desc": "select blocks to mine them automatically",
"sputnik.module.autominado.blacklisted": "that block is blacklisted!",
"sputnik.module.autominado.cornerselected": "corner selected",
"sputnik.module.autominado.boxselected": "box selected",
"sputnik.module.autominado.floodfilled": "flood filled",
"sputnik.module.autominado.pickbreaking": "pickaxe's about to break!",
"sputnik.setting.autominado.general.mododeseleccion.name": "selection mode",
"sputnik.setting.autominado.general.mododeseleccion.desc": "in which way to select blocks",
"sputnik.enum.module.modules.world.automine.selectionmode.individual": "individual",
"sputnik.enum.module.modules.world.automine.selectionmode.box": "box",
"sputnik.enum.module.modules.world.automine.selectionmode.flood_fill": "flood fill",
"sputnik.setting.autominado.general.limitedebloques.name": "block limit",
"sputnik.setting.autominado.general.limitedebloques.desc": "max number of blocks to select",
"sputnik.setting.autominado.general.delay.name": "delay",
"sputnik.setting.autominado.general.delay.desc": "delay between attempts to mine",
"sputnik.setting.autominado.general.cancelarfueradealcance.name": "cancel out of reach",
"sputnik.setting.autominado.general.cancelarfueradealcance.desc": "do not try to mine blocks that are out of reach",
"sputnik.setting.autominado.general.autoherramienta.name": "autotool",
"sputnik.setting.autominado.general.autoherramienta.desc": "select the best tool automatically",
"sputnik.setting.autominado.general.noromperpico.name": "don't break",
"sputnik.setting.autominado.general.noromperpico.desc": "avoid breaking the current tool",
"sputnik.setting.autominado.general.rotar.name": "rotate",
"sputnik.setting.autominado.general.rotar.desc": "whether to rotate to face the block being mined, and in which way to do so",
"sputnik.enum.module.modules.world.automine.rotatemode.client": "client-sided",
"sputnik.enum.module.modules.world.automine.rotatemode.server": "server-sided",
"sputnik.enum.module.modules.world.automine.rotatemode.both": "client- and server-sided",
"sputnik.enum.module.modules.world.automine.rotatemode.none": "none",
"sputnik.setting.autominado.general.limitarpaquetes.name": "limit packets",
"sputnik.setting.autominado.general.limitarpaquetes.desc": "max number of packets to send per second (0 to disable)",
"sputnik.setting.autominado.bloques.listanegra.name": "blacklist",
"sputnik.setting.autominado.bloques.listanegra.desc": "blocks NOT to mine",
"sputnik.setting.autominado.renderizado.renderizar.name": "render",
"sputnik.setting.autominado.renderizado.renderizar.desc": "whether to render outlines of blocks being mined, or in the queue",
"sputnik.setting.autominado.renderizado.color.name": "color",
"sputnik.setting.autominado.renderizado.color.desc": "color of blocks being mined",
"sputnik.setting.autominado.renderizado.colordeseleccionpendiente.name": "color of pending selection",
"sputnik.setting.autominado.renderizado.colordeseleccionpendiente.desc": "color of the first corner in box mode",
"sputnik.setting.autominado.renderizado.grosor.name": "thickness",
"sputnik.setting.autominado.renderizado.grosor.desc": "line thickness",
"sputnik.group.autominado.bloques": "blocks",
"sputnik.group.autominado.renderizado": "render",
"sputnik.module.estiloso.name": "stylish",
"sputnik.module.estiloso.desc": "be stylish",
"sputnik.setting.estiloso.general.truco.name": "trick",
"sputnik.setting.estiloso.general.truco.desc": "which trick to do",
"sputnik.enum.module.modules.render.stylish.tricktype.spin": "spin",
"sputnik.enum.module.modules.render.stylish.tricktype.flip": "flip",
"sputnik.enum.module.modules.render.stylish.tricktype.roll": "roll",
"sputnik.enum.module.modules.render.stylish.tricktype.twirl": "twirl",
"sputnik.enum.module.modules.render.stylish.tricktype.wave": "wave",
"sputnik.enum.module.modules.render.stylish.tricktype.pop": "pop",
"sputnik.enum.module.modules.render.stylish.tricktype.throw_catch": "throw & catch",
"sputnik.enum.module.modules.render.stylish.tricktype.random": "random",
"sputnik.setting.estiloso.general.combo.name": "combo",
"sputnik.setting.estiloso.general.combo.desc": "concatenate tricks to do a combo",
"sputnik.setting.estiloso.general.trucosporcombo.name": "combo tricks",
"sputnik.setting.estiloso.general.trucosporcombo.desc": "how many tricks to do in a combo",
"sputnik.setting.estiloso.general.mano.name": "hand",
"sputnik.setting.estiloso.general.mano.desc": "in which hand(s) to do it",
"sputnik.setting.estiloso.general.tecla.name": "key",
"sputnik.setting.estiloso.general.tecla.desc": "key to use to do the thing",
"sputnik.setting.estiloso.general.velocidad.name": "speed",
"sputnik.setting.estiloso.general.velocidad.desc": "how quickly to do it",
"sputnik.setting.estiloso.general.vueltas.name": "times",
"sputnik.setting.estiloso.general.vueltas.desc": "how many times to do it",
"sputnik.setting.estiloso.general.direccion.name": "direction",
"sputnik.setting.estiloso.general.direccion.desc": "in which direction to do it",
"sputnik.enum.module.modules.render.stylish.hand.main_hand": "main hand",
"sputnik.enum.module.modules.render.stylish.hand.off_hand": "off hand",
"sputnik.setting.estiloso.general.suavizado.name": "easing",
"sputnik.setting.estiloso.general.suavizado.desc": "use non-linear velocity instead of linear",
"sputnik.setting.estiloso.general.cooldown.name": "cooldown",
"sputnik.setting.estiloso.general.cooldown.desc": "cooldown between tricks",
"sputnik.enum.module.modules.render.stylish.rotatedirection.clockwise": "clockwise",
"sputnik.enum.module.modules.render.stylish.rotatedirection.counter_clockwise": "counter-clockwise",
"sputnik.setting.hud.elementos.velocidad.name": "velocity",
"sputnik.setting.hud.elementos.velocidad.desc": "unit to use when showing current speed",
"sputnik.module.autopechera.desc": "switches to a chestplate before hitting with the mace", "sputnik.module.autopechera.desc": "switches to a chestplate before hitting with the mace",
"sputnik.setting.nametags.general.distancia.name": "render distance",
"sputnik.setting.nametags.general.distancia.desc": "max distance to render nametags",
"sputnik.setting.putogordo.general.cuandoparar.name": "when to stop",
"sputnik.setting.putogordo.general.cuandoparar.desc": "how many food points you need to have to stop eating",
"sputnik.setting.putogordo.general.listanegra.name": "blacklist",
"sputnik.setting.putogordo.general.listanegra.desc": "food items NOT to eat",
"sputnik.module.autopechera.name": "auto chestplate", "sputnik.module.autopechera.name": "auto chestplate",
"sputnik.module.autopesca.desc": "fishes for you", "sputnik.module.autopesca.desc": "fishes for you",
"sputnik.module.autopesca.name": "auto fish", "sputnik.module.autopesca.name": "auto fish",
@@ -377,7 +377,91 @@
"sputnik.module.autofish.rodbreaking": "caña a punto de romperse", "sputnik.module.autofish.rodbreaking": "caña a punto de romperse",
"sputnik.module.autoherramienta.desc": "cambia a la herramienta adecuada automáticamente", "sputnik.module.autoherramienta.desc": "cambia a la herramienta adecuada automáticamente",
"sputnik.module.autoherramienta.name": "auto herramienta", "sputnik.module.autoherramienta.name": "auto herramienta",
"sputnik.module.autominado.name": "auto minado",
"sputnik.module.autominado.desc": "selecciona un área o bloques individuales para minarlos automáticamente",
"sputnik.module.autominado.blacklisted": "ese bloque está en la lista negra!",
"sputnik.module.autominado.cornerselected": "esquina seleccionada",
"sputnik.module.autominado.boxselected": "área seleccionada",
"sputnik.module.autominado.floodfilled": "inundación seleccionada",
"sputnik.module.autominado.pickbreaking": "el pico está por romperse!",
"sputnik.setting.autominado.general.mododeseleccion.name": "modo de selección",
"sputnik.setting.autominado.general.mododeseleccion.desc": "cómo seleccionar los bloques a minar",
"sputnik.enum.module.modules.world.automine.selectionmode.individual": "individual",
"sputnik.enum.module.modules.world.automine.selectionmode.box": "caja",
"sputnik.enum.module.modules.world.automine.selectionmode.flood_fill": "inundación",
"sputnik.setting.autominado.general.limitedebloques.name": "límite de bloques",
"sputnik.setting.autominado.general.limitedebloques.desc": "cantidad máxima de bloques a seleccionar de una vez (caja / flood)",
"sputnik.setting.autominado.general.delay.name": "delay",
"sputnik.setting.autominado.general.delay.desc": "delay entre reintentos de minado",
"sputnik.setting.autominado.general.cancelarfueradealcance.name": "cancelar fuera de alcance",
"sputnik.setting.autominado.general.cancelarfueradealcance.desc": "cancelar aquellos paquetes que intenten romper bloques fuera del alcance del jugador",
"sputnik.setting.autominado.general.autoherramienta.name": "auto herramienta",
"sputnik.setting.autominado.general.autoherramienta.desc": "cambiar automáticamente a la herramienta más rápida antes de minar cada bloque",
"sputnik.setting.autominado.general.noromperpico.name": "no romper pico",
"sputnik.setting.autominado.general.noromperpico.desc": "evita romper la herramienta seleccionada",
"sputnik.setting.autominado.general.rotar.name": "rotar",
"sputnik.setting.autominado.general.rotar.desc": "rotar al minar bloques mediante el módulo",
"sputnik.enum.module.modules.world.automine.rotatemode.client": "cámara",
"sputnik.enum.module.modules.world.automine.rotatemode.server": "mediante paquetes",
"sputnik.enum.module.modules.world.automine.rotatemode.both": "ambos",
"sputnik.enum.module.modules.world.automine.rotatemode.none": "no",
"sputnik.setting.autominado.general.limitarpaquetes.name": "limitar paquetes",
"sputnik.setting.autominado.general.limitarpaquetes.desc": "limita la cantidad de paquetes enviados en un segundo (0 para desactivar)",
"sputnik.setting.autominado.bloques.listanegra.name": "lista negra",
"sputnik.setting.autominado.bloques.listanegra.desc": "bloques a excluir de la selección",
"sputnik.setting.autominado.renderizado.renderizar.name": "renderizar",
"sputnik.setting.autominado.renderizado.renderizar.desc": "renderizar un contorno alrededor de los bloques que están siendo minados",
"sputnik.setting.autominado.renderizado.color.name": "color",
"sputnik.setting.autominado.renderizado.color.desc": "color del contorno renderizado",
"sputnik.setting.autominado.renderizado.colordeseleccionpendiente.name": "color de selección pendiente",
"sputnik.setting.autominado.renderizado.colordeseleccionpendiente.desc": "color del contorno de la primera esquina, en modo caja, mientras se espera la segunda",
"sputnik.setting.autominado.renderizado.grosor.name": "grosor",
"sputnik.setting.autominado.renderizado.grosor.desc": "grosor de las líneas del contorno",
"sputnik.group.autominado.bloques": "bloques",
"sputnik.group.autominado.renderizado": "renderizado",
"sputnik.module.estiloso.name": "estiloso",
"sputnik.module.estiloso.desc": "haz truquitos con items en las manos",
"sputnik.setting.estiloso.general.truco.name": "truco",
"sputnik.setting.estiloso.general.truco.desc": "qué truco hacer al pulsar la tecla",
"sputnik.enum.module.modules.render.stylish.tricktype.spin": "giro",
"sputnik.enum.module.modules.render.stylish.tricktype.flip": "voltereta",
"sputnik.enum.module.modules.render.stylish.tricktype.roll": "balanceo",
"sputnik.enum.module.modules.render.stylish.tricktype.twirl": "giro doble",
"sputnik.enum.module.modules.render.stylish.tricktype.wave": "saludo",
"sputnik.enum.module.modules.render.stylish.tricktype.pop": "pulso",
"sputnik.enum.module.modules.render.stylish.tricktype.throw_catch": "lanzar y coger",
"sputnik.enum.module.modules.render.stylish.tricktype.random": "aleatorio",
"sputnik.setting.estiloso.general.combo.name": "combo",
"sputnik.setting.estiloso.general.combo.desc": "encadena varios trucos distintos en una sola pulsación",
"sputnik.setting.estiloso.general.trucosporcombo.name": "combo tricks",
"sputnik.setting.estiloso.general.trucosporcombo.desc": "cuántos trucos encadenar si el combo está activado",
"sputnik.setting.estiloso.general.mano.name": "mano",
"sputnik.setting.estiloso.general.mano.desc": "en qué mano(s) hacerlo",
"sputnik.setting.estiloso.general.tecla.name": "tecla",
"sputnik.setting.estiloso.general.tecla.desc": "tecla a pulsar para hacer el truco",
"sputnik.setting.estiloso.general.velocidad.name": "velocidad",
"sputnik.setting.estiloso.general.velocidad.desc": "velocidad de giro (grados/seg)",
"sputnik.setting.estiloso.general.vueltas.name": "vueltas",
"sputnik.setting.estiloso.general.vueltas.desc": "cuantas vueltas completas da",
"sputnik.setting.estiloso.general.direccion.name": "dirección",
"sputnik.setting.estiloso.general.direccion.desc": "dirección a rotar el ítem",
"sputnik.enum.module.modules.render.stylish.hand.main_hand": "mano principal",
"sputnik.enum.module.modules.render.stylish.hand.off_hand": "mano secundaria",
"sputnik.setting.estiloso.general.suavizado.name": "suavizado",
"sputnik.setting.estiloso.general.suavizado.desc": "usa una curva de aceleración/desaceleración en vez de velocidad lineal",
"sputnik.setting.estiloso.general.cooldown.name": "cooldown",
"sputnik.setting.estiloso.general.cooldown.desc": "tiempo mínimo en ms entre activaciones",
"sputnik.enum.module.modules.render.stylish.rotatedirection.clockwise": "sentido horario",
"sputnik.enum.module.modules.render.stylish.rotatedirection.counter_clockwise": "sentido antihorario",
"sputnik.setting.hud.elementos.velocidad.name": "velocidad",
"sputnik.setting.hud.elementos.velocidad.desc": "unidad a usar para la velocidad",
"sputnik.module.autopechera.desc": "cambia a pechera antes de pegar con el mazo", "sputnik.module.autopechera.desc": "cambia a pechera antes de pegar con el mazo",
"sputnik.setting.nametags.general.distancia.name": "distancia",
"sputnik.setting.nametags.general.distancia.desc": "distancia máxima para renderizar nametags",
"sputnik.setting.putogordo.general.cuandoparar.name": "cuándo parar",
"sputnik.setting.putogordo.general.cuandoparar.desc": "cuántos puntos de comida hace falta tener para parar de comer",
"sputnik.setting.putogordo.general.listanegra.name": "lista negra",
"sputnik.setting.putogordo.general.listanegra.desc": "alimentos a NO comer",
"sputnik.module.autopechera.name": "autopechera", "sputnik.module.autopechera.name": "autopechera",
"sputnik.module.autopesca.desc": "pesca por ti", "sputnik.module.autopesca.desc": "pesca por ti",
"sputnik.module.autopesca.name": "auto pesca", "sputnik.module.autopesca.name": "auto pesca",
+1
View File
@@ -18,6 +18,7 @@
"mixins.item.ItemMixin", "mixins.item.ItemMixin",
"mixins.item.ItemStackMixin", "mixins.item.ItemStackMixin",
"mixins.item.TridentItemMixin", "mixins.item.TridentItemMixin",
"mixins.misc.ReferenceMixin",
"mixins.misc.StringUtilMixin", "mixins.misc.StringUtilMixin",
"mixins.misc.Vec3Mixin", "mixins.misc.Vec3Mixin",
"mixins.network.ClientIntentionPacketMixin", "mixins.network.ClientIntentionPacketMixin",