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# jenny's mod 2 (100% real) > Minecraft Fabric 26.3 mod that adds some "QOL" features, mostly related to the camera. ## installation ### for normal people: 1. go to [releases](https://codeberg.org/retucio/sputnik/releases) 2. choose the most recent version 3. download the .jar file 4. move it to your mods dir (prolly `%appdata%/.minecraft/mods`) make sure to have a Minecraft and Fabric version compatible with the mod (MC `26.3`; Fabric `0.19.5`) issues could arise when using it with other mods, especially other clients, since they could conflict ### for nerds 1. clone the repo (`git clone https://codeberg.org/retucio/sputnik`) 2. enter the repo dir (`cd sputnik`) 3. `gradlew build` for Windows (ew) or `chmod +x gradlew` + `./gradlew build` for Unix-likes (Linux & Mac) 4. the built .jar will be found in `/build/libs/sputnik-X.X.jar` ## usage `rshift` by default to open the GUI `insert` by default to open the HUD editor `$` as prefix for commands (autocompleted) some modules have keys assigned by default, assign them `ESC` to unbind them. ## ui - left click to toggle modules - right click to open its settings - left click + drag to move a panel - right click on a panel's header to expand/contract it, or to close it - left click over settings to change them - shift + right click on a setting to reset it to its default value - place the mouse cursor over a module/setting to read its description ## screenshots auto mine block ESP + light overlay perspective plus chatplus + nametags + screenshots plus click GUI freecam + tracers HUD editor item physics lsd module macros tab projectile trajectories ## contribution yes please (PRs are welcome) ## license [CC0 license](LICENSE) ## disclaimer i don't give a single fuck what happens to you when using this mod on servers where its features are bannable and such. ## deps - [fabric api](https://modrinth.com/mod/fabric-api/) ## notes this mod IS BUGGY. VERY BUGGY, i know. i started this project when i was 14 and the codebase is such a mess i refuse to fix it. i might rewrite it in a future, though.